(Not) The End Of The World
The purpose of the show was twofold: to play with the idea of the end of the world in 2012, which didn't actually happen despite many well-publicized reasons not to feel good about the state of the industry; and to highlight work done in Austin on five very high-profile games released in the previous year: DARKSIDERS 2, DISHONORED, PIRATE101, HALO 4 and STAR WARS: THE OLD REPUBLIC.
Seven panelists from the five studios with a base in Austin representing those five games answered questions meant to provide basic understanding about how they were able to enjoy success in a year marked by difficulty, and their foresight into the future in a world that has yet to end.
Thanks to KLRU, our panelists and moderator, our volunteer staff and our audience! Here's to another year making games in Austin!
Panelists (from left to right)
Harvey Smith, co-creative director, DISHONORED
Raphael Colantonio, co-creative director, DISHONORED
Max Hoberman, president/creative director, HALO 4 (Co-development. multiplayer, Forge mode)
Todd Coleman, creative director, PIRATE101
Colin Bonstead, technical director, DARKSIDERS 2
Ryan Stefanelli, producer, DARKSIDERS 2
Damion Schubert, lead designer, STAR WARS: THE OLD REPUBLIC
Producers - John Henderson, JJ Weber
Director - JJ Weber
Technical Director - Pat Kondelis
Video Engineer - Chris Ostertag
Camera - Michael Emery, Robert Moorhead, Steve Maedl
Jib Camera - Jerin Crandell
Floor Manager - Steve Maedl
Audio - Kevin Cochran, Seph Price
Graphics - Paul Russel
Event Volunteers - Kalu Victor Ude, James Cousar, Lee VanWallene
Jennifer Bullard, chair
Billy Joe Cain, vice chair
Bryon Lloyd, treasurer
John Henderson, secretary
Mary Rose Monkowski, visual officer
*Postscript: Within a month of broadcast, Vigil Games' parent company THQ sold its assets as part of their bankruptcy, though Vigil itself was not purchased. Colin Bonstead and Ryan Stefanelli were part of the team that became Crytek USA, led by former Vigil general manager Dave Adams.
The week following, Todd Coleman announced his departure from KingsIsle and the development team he helped found, to pursue "a new company, a new game, a new story."
IGDA-Austin wishes all the panelists and all those making games in Austin the best of fortune in the history that has yet to be experienced, otherwise known as the future.