Technical Animator

  • Full Time
  • Austin

Boss Fight Entertainment

Simple. Beautiful. Fun.

Boss Fight Entertainment is seeking a Technical Animator to help breathe life into the some of the mobile industry’s most lovable characters. Do you enjoy building and animating characters? Do you judge the placement of every joint and worry about the value of every skin weight? Are you adept at anticipation and skillful at squash and stretch? If you love solving problems, then we would love to hear from you!

The Technical Animator we seek has experience animating both human and non-humanoid characters, and has a solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation.

Responsibilities:

  • Able to animate humanoid and non-humanoid characters and creatures, both realistic and cartoony
  • Animate props, vehicles, and other non-character assets
  • Have a thorough understanding of painting weights and the skinning process
  • Work closely with Modelers to determine model suitability for rigging
  • Troubleshoot and iterate on rigs during production in a timely manner
  • Develop and maintain high quality skeletal and facial rigs for a variety of characters and creatures, both realistic and cartoony
  • Develop and maintain high quality rigs for props, vehicles, and other non-character assets

Requirements:

  • Minimum of 3-5 years of experience as a mid to high level 3D artist (animating, rigging etc.)
  • Experience setting up/creating animation for real-time game engines
  • Exceptional technical and creative problem solving skills
  • Excellent attention to detail
  • A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation
  • Exceptional skill in animating the human bipedal figure as well as other organic forms
  • Able to multi-task and handle multiple projects at the same time
  • Interest in pipeline, process, tools and techniques with a high level understanding of industry standards, conventions, formats and common practice
  • Ability to communicate effectively with a wide variety of personalities, both written and verbal
  • Solid work ethic and a positive attitude in a deadline focused environment
  • Ability to assist with the design of efficient production pipelines and writing tools to streamline the rigging and animation process
  • Familiarity with Maya scripting including Mel scripts, Python, PyMel and/or the Maya API
  • Experience setting up Animation Blend Trees in real-time game engines
  • Familiarity with Unity and C# scripting
  • Outstanding traditional animation skills

Desired but not required:

  • College degree and/or some college courses, preferably in the visual arts and/or computer sciences
  • Have a balanced mix of visual aesthetic and tech-art/programming skills
  • Familiarity with Dungeon Boss strongly recommended

To apply for this job email your details to jpetry@bossfightentertainment.com

Apply using webmail: Gmail / AOL / Yahoo / Outlook