Back in October, Finn Staber of Portalarium and a member of Austin’s IGDA steering committee, served on a panel at Unite!
Successfully adding AR or VR to your studio’s arsenal is expensive, and requires significant R&D burn. Programmers & Designers must act as “early adopters” of this new tech to keep ahead of the curve, and accurately convey emerging feature requirements to clients or other developers. The standard for developing AR/VR experiences is rapidly evolving as developers pioneer new interaction methods & gameplay mechanics. This session will explore best practices for AR & VR as we stride in to the future, and how studios can position their teams ahead of the development curve.