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Panel: How to Pay Your Mortgage Making Video Games
January 28, 2016 @ 6:30 pm - 9:00 pm
IGDA Austin is excited to start 2016 with a panel discussion: “How to Pay Your Mortgage Making Video Games.”
The video game industry demands much of its community. Extraordinary talent, deep experience and luck just might be enough to keep you employed, either with a company or on your own! Come to TechRanch on 28 Jan 16 and hear from a panel of distinguished experts on how they have survived – and thrived – in a hit driven world.
Neal Nellans: Neal Nellans has over 15 years of professional game making experience. After Graduating with a BFA in Computer Animation from the Ringling College of Art and Design, Mr. Nellans was immediately recognized for his work in Animation by being awarded the 1998 Gold Medal Academy Award for his Animated short entitled, “Jataka” later earning the Digital Cinematography Scholarship from the Hollywood visual effects studio Rhythm and Hues. Mr. Nellans was approached by Steven Spielberg to work first at Dreamworks SKG and then Electronic Arts on an Original WWII video game which later became known as Medal of Honor. Mr. Nellans founded the Austin based VR games company, “Ghost Machine” in 2014.
Adrian Glover: Adrian Glover is the Assistant General Manager for Spacetime Studios, the premier independent studio for multiplayer mobile games on Android and iOS. At Spacetime he has focused on creating excellent products in a live and free-to-play environment as well as building cohesive and high functioning development teams who are directly engaged with their customers. His entrepreneurial experience includes bootstrapping two business: Rare World Features, which shipped the independent feature documentary The Children’s War and Thunderdog, LLC. a development and software consultancy studio that was profitable in its first year.
John Talley: John Talley is the president and founder of Simply Good Games, an independent game studio that launched its first game in 2011. John started his professional career as an aerospace engineer designing the guidance system for the International Space Station while creating game technology in his free time. Following his passion for game development, John landed at Origin in the early 90’s and has since founded and sold multiple game development studios. John created Simply Good Games as a truly independent studio, with no ties to publishers or third party distributors, taking advantage of the distribution channels now available to independent content creators.
Chris Primozich: Chris has logged over 20 years in software with about half that in games. He began in quality assurance at Origin Systems (Command & Conquer Champion, 1995) before leaving the glamorous world of games for the even more glamorous world of high tech startups. After enjoying the boom (and bust) of the first .com wars, Chris helped start a studio called Challenge Games and created one of the first web-based MMO platforms. Challenge sold to Zynga in 2010, and he then built two more web/mobile game companies before settling in as a Software Architect and Web Platform Lead at Chaotic Moon, a creative technologies studio known for flame throwing drones and biometric tattoos.
Moderator: Frank Coppersmith, chair IGDA-Austin.
Looking forward to seeing you there!