Austin IGDA at SXSW

Austin IGDA will have a booth at SXSW Gaming again this year to show off what a great place Austin is for game development. We’ll have several local small development teams showing their games as well as some demonstrations of what game developers do during the day.

SXSW Gaming runs from Thursday, March 16 until Saturday March 18. The expo floor is open from noon to 8pm.

“Black Ice” by Super Duper Game Company

http://www.blackicegame.com
http://superdupergc.com

Black Ice is a cyberpunk first person shooter (FPS) with strong RPG elements. Think Borderlands meets Tron. Jack into cyberspace and make hacking runs on megacorp servers, but watch out for the dangerous Black Ice defending them!

“Candle: Darkness Returns” by Mursa Major and Teggy Games

http://www.mursamajor.com/
http://www.teggygames.com/

Candle: Darkness Returns is an upcoming 2D platformer for iOS. Follow Vela, a young wizard’s apprentice, who is transformed into a candle by an evil darkness. Run and jump your way through 4 unique, hand-painted worlds as Vela attempts to transform herself back to normal by collecting four enchanted items that have been hidden throughout the land.

“Cosmos Arena” by Astire Games

http://astiregames.com

Cosmos Arena is a 4-player action platformer that combines cooperative and competitive gameplay. 

“Delenda Airlines” by Team Dogpit

http://teamdogpit.com

Flying as it was meant to be: glamorous, romantic, and stressful as hell! Guide the crew of the world’s most chaotic airline to please their passengers as they freak out over the turbulence and the long wait for dinner service. (Disclaimer: A flight attendant might’ve been harmed in the making of this game.)

“Disastr Blastr” by Dog Theory Games

http://store.steampowered.com/app/431200/
https://www.dogtheorygames.com/

Descend into a radical new dimension of abstract minimalist arcade fury in Disastr_Blastr! Blaze your merciless path of devastation through an expansive non-linear game world with 100+ stages of cortex-shattering cubic mayhem!

“Kova” by Black Hive Media

http://www.kovagame.com/
http://www.blackhivemedia.com/

Kova is a metroidvania RPG set in a distant, technologically-advanced future when human-kind has colonized planets across galaxies.

“Omegatech” by Megaworld

“Out Foxed” by Astire Games

http://astiregames.com

Out Foxed is a stealth game where the player tries to rescue chickens (which are really scientists) from the evil pigs.

“Outpost Delta” by Hidden Achievement

https://outpost-delta.hiddenachievement.com/
https://www.hiddenachievement.com/

Outpost Delta, the latest game from Hidden Achievement, is a single player, 2-D side-scrolling sci-fi shooter for PC. Take on the role of Delta, the outpost’s emergency defense, along with her AI companion, Joule, as you defend the outpost against alien intruders called the “Klaath.”

“PaniCats” by Slyonics

http://www.awfuljams.com/little-awful-2017/games/panicats

Herd your cats past traps and obstacles but be gentle, panic is contagious!”

“RogueCraft Squadron” by Missing Sentinel Software

http://missingsentinelsoftware.com/
https://josefnpat.itch.io/roguecraft-squadron

RogueCraft Squadron is a futuristic spaceship strategy game with roguelike elements.

“A Snake’s Tail” by Michael Fairly

A Snake’s Tail is a puzzle game about snakes in cramped places.

“Tonight We Riot” by Pixel Pushers Union 512

http://pixelpushersunion-512.com/games

Tonight We Riot is “Streets of Rage” meets “Pikmin” with bricks and molotov cocktails punching up against dystopian capitalism

“Witchkin” by Coven Games

https://www.covengames.com/

Witchkin is a first-person, single-player horror game for PC and Rift/Vive where you play as a child trapped in a house filled with terrifying toys in the 1920s. You must progress up the floors of the house from the basement to the attic; on each floor, you are stalked by a different toy. We will be demoing it on the Oculus Rift.

Development demonstrations:

Eric Lothspeich from EMLstudio, LLC

http://emlstudio.com/

EMLstudio is an art company that specializes in 2D game-art production. It focuses on UI/UX design, concept art, and animation.

The art-demo will demonstrate a pixel-art creature design for Hidden Achievement’s upcoming 2D sci-fi-platformer, Outpost: Delta. Design will include concept art, coloring, and animation using Aseprite, focusing on the game-design of the enemy, its personality, and how it will move throughout its different states in the game.

Jordan Overmyer from Mursa Major

Jordan will be developing some new levels for Candle: Darkness Returns in Unity3D.

Black Hive Media staff

http://blackhivemedia.com

The art and programming teams from Black Hive Media will demonstrating the creation of game art and showing some game programming

Joel Christiansen from Dog Theory Games

http://dogtheorygames.com

Joel will be making some low-res pixel art for Dog Theory’s game StarGirl Super Emma

Full schedule:

Thursday 3/16 Noon-2PM

Candle: Darkness Returns, Coven

Thursday 3/16 2PM-4PM

PaniCats, One Man BP, Outpost Delta

Thursday 3/16 4PM-6PM

PaniCats, One Man BP, Omegatech, Jordan Overmyer level building demo

Thursday 3/16 6PM-8PM

Tonight We Riot, Out Foxed, Jordan Overmyer level building demo

Friday 3/17 Noon-2PM

Out Foxed, Tonight We Riot

Friday 3/17 2PM-4PM

#ResistJam, RogueCraft Squadron

Friday 3/17 4PM-6PM

#ResistJam, A Snake’s Tail

Friday 3/17 6PM-8PM

Black Ice, Delenda Airlines, Eric Lothspeich art demo

Saturday 3/18 Noon-2PM

Cosmos Arena, Black Ice, Black Hive Media art and programming demos

Saturday 3/18 2PM-4PM

Cosmos Arena, Witchkin, A Snake’s Tail, #ResistJam development demo

Saturday 3/18 4PM-6PM

Kova, Outpost Delta, Joel Christiansen

Saturday 3/18 6PM-8PM

Disastr_Blastr, Delenda Airlines, Candle: Darkness Returns

Our Great March Weekend (SXSW Gaming Expo 2015, Kate Edwards visit, ESA)

Death came to our booth! We gave him a Crowfall button.
Death came to our booth! We gave him a Crowfall button.

We had an exhausting but exhilarating weekend. This one will be a lot more personal, from my own point of view.

IGDA-Austin had table space on the floor of the SXSW Gaming Expo, continuing a presence we’ve had since it was a little bit of hopeful vibes called Screenburn. Thanks to Justin Burnham and Estevan Aviles for all the hard work in securing a space for us.

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Find us at SXSW Gaming Expo: Support the Texas Moving Image Industry Incentive Program!

IGDA-Austin will have a booth at the SXSW Gaming Expo on March 13, 14 and 15 at the Palmer Events Center, in Stand 350. We’ll be showcasing game projects, presenting live demos by local game developers and handing out company-branded collectibles. But we also want your help with something else.

It’s not often that IGDA-Austin takes a particular political viewpoint, but as a chapter, we will always be in favor of anything that keeps video game production viable in Austin, and Texas in general. (You all did know that Texas is only behind California for the number of active game development projects, with a 16 percent growth from 2009 to 2012, right? Right.)

This is why the chapter supports the continued funding of the Texas Moving Image Industry Incentive Program (TMIIIP) as administered by the Texas Film Commission, from the Office of the Governor.

As the 2015 Legislative session starts up, many well-meaning elected officials may be looking for ways to reduce state spending. The message to be conveyed here, with respect to the sentiment and agendas at work, is simple: Hands off TMIIIP, because this is a program that secures jobs in Texas and thus far has made 95 cents for every dime spent.

Gov. Greg Abbott’s office has sent support for the program to the Senate Finance Committee as of early February 2015, but we don’t want to take that for granted. We’re asking all Texas residents to look up your local representative and let them know that this program matters and should be expanded before it’s cut.

If you need more, read on.

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Global Game Jam 2015 at UT-Austin

Sign up now!

Date: Friday, January 23 – 25, 2015

Place: UT Austin Graduate School Of Business Building (GSB) 2.124 & 2.126

What is the Global Game Jam:

The GGJ is the world’s largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.

More information at: http://globalgamejam.org and http://gamedev.utexas.edu/news/global-game-jam-2015/