Intel Buzz Workshop

Back in October, we were excited to help Intel bring to Austin their “Intel Buzz Workshop,” an event focused on game development and how Intel tech can help.  Over the course of the day, we had a ton of great speakers including Warren Spector (Director, Denius-Sams Gaming Academy) and Starr Long (Portalarium).  The agenda is below; if you missed it, you can catch the entire event on Twitch here:

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11:15-11:45 Keynote

Warren Spector, Director of the Denius-Sams Gaming Academy

11:45-12:35 Women In Games: All-Star Discussion Panel

Panelist: Stephanie Orkand, XO Group Inc.

Panelist: Tess Snider, Hidden Achievement

Panelist: Sheri Graner Ray, Big Noise Games

Moderator: Jennifer Bullard, Founder, Captivate Conference

12:35-1:25 Lunch


Put Your Player in the Game: Experience Deeper Immersive Experiences with Intel’s RealSense

Speaker: Joe Scheinberg, SW Engineer,  Intel

2:10-2:45 So You Want to Build a Snowman? …but it’s Summer – Tips on building a Unity game while keeping future platforms a consideration

Speaker: Corey Johnson, Unity

2:45-3:00 Break
3:00-3:30 Design Vision vs. Feedback: Developing in the Open

Speaker: Starr Long, Executive Producer, Portalarium

3:30-3:45 Break
3:45-4:15 Make Good Games into Great Games with Intel® INDE Graphic Performace Analyzers

Speaker: Brandon Blair, Intel

4:15-5:00 How to Launch and Fund Games – All-Star Panel

Panelist: Raphael Colantonio, Arkane Studios

Panelist: Gordon Walton, Art & Craft Entertainment

Panelist: Elizabeth Howard, Aspyr Media

Moderator: Frank Coppersmith, President, IGDA-Austin

Finn Staber at Unite!

Back in October, Finn Staber of Portalarium and a member of Austin’s IGDA steering committee, served on a panel at Unite!

Successfully adding AR or VR to your studio’s arsenal is expensive, and requires significant R&D burn. Programmers & Designers must act as “early adopters” of this new tech to keep ahead of the curve, and accurately convey emerging feature requirements to clients or other developers. The standard for developing AR/VR experiences is rapidly evolving as developers pioneer new interaction methods & gameplay mechanics. This session will explore best practices for AR & VR as we stride in to the future, and how studios can position their teams ahead of the development curve.