SXSW Game Dev Dinner and Mixer

Hello Austin Developers and out-of-town guests!

We are excited for another fun and frenzied SXSW/SXSW Gaming! Want to come be with your people? Come join us at the Black Star Co op Pub & Brewery for some drinks and great company. No format here, we’ll just decompress, meet old friends, and make new ones. Wear something green, cause it’s also St. Patrick’s Day!

If you need a place to be after the expo floor closes, this is it. Please rsvp and help us prepare Black Star for required reserved space.

We’ll see you all there!

Black Star Co-op is located at Midtown Commons, right by the Crestview train station. We strongly recommend taking the train or bus to the event, as parking can can fill up quickly.

Austin IGDA at SXSW

Austin IGDA will have a booth at SXSW Gaming again this year to show off what a great place Austin is for game development. We’ll have several local small development teams showing their games as well as some demonstrations of what game developers do during the day.

SXSW Gaming runs from Thursday, March 16 until Saturday March 18. The expo floor is open from noon to 8pm.

“Black Ice” by Super Duper Game Company

http://www.blackicegame.com
http://superdupergc.com

Black Ice is a cyberpunk first person shooter (FPS) with strong RPG elements. Think Borderlands meets Tron. Jack into cyberspace and make hacking runs on megacorp servers, but watch out for the dangerous Black Ice defending them!

“Candle: Darkness Returns” by Mursa Major and Teggy Games

http://www.mursamajor.com/
http://www.teggygames.com/

Candle: Darkness Returns is an upcoming 2D platformer for iOS. Follow Vela, a young wizard’s apprentice, who is transformed into a candle by an evil darkness. Run and jump your way through 4 unique, hand-painted worlds as Vela attempts to transform herself back to normal by collecting four enchanted items that have been hidden throughout the land.

“Cosmos Arena” by Astire Games

http://astiregames.com

Cosmos Arena is a 4-player action platformer that combines cooperative and competitive gameplay. 

“Delenda Airlines” by Team Dogpit

http://teamdogpit.com

Flying as it was meant to be: glamorous, romantic, and stressful as hell! Guide the crew of the world’s most chaotic airline to please their passengers as they freak out over the turbulence and the long wait for dinner service. (Disclaimer: A flight attendant might’ve been harmed in the making of this game.)

“Disastr Blastr” by Dog Theory Games

http://store.steampowered.com/app/431200/
https://www.dogtheorygames.com/

Descend into a radical new dimension of abstract minimalist arcade fury in Disastr_Blastr! Blaze your merciless path of devastation through an expansive non-linear game world with 100+ stages of cortex-shattering cubic mayhem!

“Kova” by Black Hive Media

http://www.kovagame.com/
http://www.blackhivemedia.com/

Kova is a metroidvania RPG set in a distant, technologically-advanced future when human-kind has colonized planets across galaxies.

“Omegatech” by Megaworld

“Out Foxed” by Astire Games

http://astiregames.com

Out Foxed is a stealth game where the player tries to rescue chickens (which are really scientists) from the evil pigs.

“Outpost Delta” by Hidden Achievement

https://outpost-delta.hiddenachievement.com/
https://www.hiddenachievement.com/

Outpost Delta, the latest game from Hidden Achievement, is a single player, 2-D side-scrolling sci-fi shooter for PC. Take on the role of Delta, the outpost’s emergency defense, along with her AI companion, Joule, as you defend the outpost against alien intruders called the “Klaath.”

“PaniCats” by Slyonics

http://www.awfuljams.com/little-awful-2017/games/panicats

Herd your cats past traps and obstacles but be gentle, panic is contagious!”

“RogueCraft Squadron” by Missing Sentinel Software

http://missingsentinelsoftware.com/
https://josefnpat.itch.io/roguecraft-squadron

RogueCraft Squadron is a futuristic spaceship strategy game with roguelike elements.

“A Snake’s Tail” by Michael Fairly

A Snake’s Tail is a puzzle game about snakes in cramped places.

“Tonight We Riot” by Pixel Pushers Union 512

http://pixelpushersunion-512.com/games

Tonight We Riot is “Streets of Rage” meets “Pikmin” with bricks and molotov cocktails punching up against dystopian capitalism

“Witchkin” by Coven Games

https://www.covengames.com/

Witchkin is a first-person, single-player horror game for PC and Rift/Vive where you play as a child trapped in a house filled with terrifying toys in the 1920s. You must progress up the floors of the house from the basement to the attic; on each floor, you are stalked by a different toy. We will be demoing it on the Oculus Rift.

Development demonstrations:

Eric Lothspeich from EMLstudio, LLC

http://emlstudio.com/

EMLstudio is an art company that specializes in 2D game-art production. It focuses on UI/UX design, concept art, and animation.

The art-demo will demonstrate a pixel-art creature design for Hidden Achievement’s upcoming 2D sci-fi-platformer, Outpost: Delta. Design will include concept art, coloring, and animation using Aseprite, focusing on the game-design of the enemy, its personality, and how it will move throughout its different states in the game.

Jordan Overmyer from Mursa Major

Jordan will be developing some new levels for Candle: Darkness Returns in Unity3D.

Black Hive Media staff

http://blackhivemedia.com

The art and programming teams from Black Hive Media will demonstrating the creation of game art and showing some game programming

Joel Christiansen from Dog Theory Games

http://dogtheorygames.com

Joel will be making some low-res pixel art for Dog Theory’s game StarGirl Super Emma

Full schedule:

Thursday 3/16 Noon-2PM

Candle: Darkness Returns, Coven

Thursday 3/16 2PM-4PM

PaniCats, One Man BP, Outpost Delta

Thursday 3/16 4PM-6PM

PaniCats, One Man BP, Omegatech, Jordan Overmyer level building demo

Thursday 3/16 6PM-8PM

Tonight We Riot, Out Foxed, Jordan Overmyer level building demo

Friday 3/17 Noon-2PM

Out Foxed, Tonight We Riot

Friday 3/17 2PM-4PM

#ResistJam, RogueCraft Squadron

Friday 3/17 4PM-6PM

#ResistJam, A Snake’s Tail

Friday 3/17 6PM-8PM

Black Ice, Delenda Airlines, Eric Lothspeich art demo

Saturday 3/18 Noon-2PM

Cosmos Arena, Black Ice, Black Hive Media art and programming demos

Saturday 3/18 2PM-4PM

Cosmos Arena, Witchkin, A Snake’s Tail, #ResistJam development demo

Saturday 3/18 4PM-6PM

Kova, Outpost Delta, Joel Christiansen

Saturday 3/18 6PM-8PM

Disastr_Blastr, Delenda Airlines, Candle: Darkness Returns

Austin Game Dev Association – 2016 Retrospective and 2017 Plan

Austin Game Developers Association (2)

 

 

Come join the Austin Game Developers Association (IGDA Affiliate) for an evening of fun and networking at Mr. Tramps. We’ll review the events we held in 2016 and talk about our plans for 2017. Future events include: the second annual Austin Game Showcase, a potential return of the Game Dev Picnic, an upcoming workshop by an AMLAW 200 firm to help indie devs with their legal needs, our plans for SXSW and more.

6:30 PM – Doors Open / Networking
7:00 – 8:00 PM – Presentation by Austin Game Devs (2016 Retrspective / 2017 Plan)
8:00 – 9:00 PM – Q&A / Networking

What we’re looking for help with this year from volunteers:

* Website coordinator
* Event content writer
* Event planner / manager
* Fundraising coordinator
* Organization outreach
* Austin Game Showcase
* SXSW Booth
* AGD Picnic
* Member, Steering Committee

First round is on us!

Austin Game Devs is a volunteer run and donation supported organization focused on helping great game developers make great game companies. We hold monthly high-impact events on the biggest topics facing indie studio heads. Last year we held events on strategic planning, financial management, game production and marketing among others. Everyone is welcome to attend and our events are 100% free.

Partnering With Publishers in the Age of Self-Publishing

– EVENT –

In today’s age of digital publishing, video game developers are no longer required to partner with publishers to get their games to customers. That said, successfully bringing a game to market requires a LOT of work that is outside of game development, which is why a number of independently-funded developers still choose to work with publishers. This session will discuss the publisher/developer relationship, what makes those relationships work and what each party can bring to the table in order to launch and promote games to their fullest potential.

– PRESENTERS –

• Elizabeth Howard :: VP of Publishing at Aspyr Media
• Kellen Kincaid :: Business Analyst
• Michael Blair :: Sales Manager

– HOW TO GET THERE –

• The event will take place at WeWork University Park on the 7th floor of the building in the Lounge area
• Free parking is available via the parking garage attached to the east side of the building
• Enter through the building’s 1st floor lobby, take the elevator to the 7th floor, and sign in at the Lounge area just past the elevator landing

Austin Game Devs – Marketing Panel: Breaking Through the Noise and Building Loyal Fans

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Austin Game Devs, your local IGDA affiliate, is excited to bring a panel event that impacts all aspects of game development: AGD’s Marketing Panel: Breaking Through the Noise and Building Loyal fans!

Some people just want to make games- others want to make great games that actually make it to the hands of customers. Learn what it takes to market your game, brand your studio, acquire a fanbase, foster loyalty, and garner media and industry attention. We’ll talk about how to differentiate your game from the competition and what you need to know to break through the noise. We’ll also discuss how your audience is your most powerful asset in generating buzz and what simple things you can do (starting tomorrow) to get paying customers on board to play (and pay) for your game!

Bring a pad and paper, because we’re going to have a lot of great tips and tools you won’t want to miss out on!

Free parking is available at The Domain; we recommend the Macy’s parking lot!

Our panel of experts in game development and advertising include:

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Yvonne Tocquigny – Yvonne Tocquigny Branding Group

Yvonne is the founder of Tocquigny, an internationally recognized digital marketing firm located in Austin, Texas. In 2015, Tocquigny was purchased. Today, Yvonne runs a new brand consultancy for emerging companies called Yvonne Tocquigny Branding Group. This firm helps companies that want to grow to create differentiating messages, go to market strategies, and memorable brand images. Yvonne Tocquigny is an investor and mentor for startups. She is a Founding Partner and lead mentor with the Capital Factory, an Austin incubator for companies that draws business talent from across the country. She is also an investor and mentor with the ATX fund. Yvonne can be reached at ytocquigny@gmail.com.

 

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Autumn Taylor – Phaser Lock Int.
Autumn Taylor is the Media Director for Phaser Lock Interactive, an Austin-based virtual reality video game development company. The company recently launched their first game, Final Approach, for the HTC Vive and plans to release the game for Oculus Touch and Playstation VR. She graduated from the University of Texas at Austin with a degree in Public Relations and concentration in Advertising with Texas Media. She has worked with a broad range of technology clients and found her place in the virtual reality industry through her involvement with personal game development and the Austin indie game community. In addition to her work with Phaser Lock Interactive, she is also an organizer for VR Austin and contributes to local VR community-building efforts, advocating for women and diversity in the video game and virtual reality industries.

 

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Deborah Beckman – Certain Affinity

Deborah Beckman is the Marketing & PR Director at game developer, Certain Affinity. Deborah’s 10+ years of experience in marketing various forms of entertainment, including cable network (G4TV), TV shows (American Horror Story, X-Play, American Ninja Warrior), films (The Wolverine, The Secret Life of Walter Mitty), comic books and games. Her experience runs from digital / social, grassroots, fully integrated campaigns, events and paid media. She has fantastic insight in how game studios can promote their brand/studio/product when you may not be able to discuss the product specifically. She is no stranger to working with influencers and partnering with top consumer brands/publications for cross promotion!

 

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Cy Wise – Owlchemy Labs

Cy Wise is a games industry generalist, consultant, and sociologist residing in Austin, TX. A ten-year games industry veteran, she has worked on multiple VR titles including Owlchemy Labs’ multi-platform, room-scale title, Job Simulator as well as award-winning AAA MMO games. A graduate of UT Austin, she studied Sociology with a specialization in video game communities, and digital tribes. When she is not professionally managing VR communities, she is casually managing VR communities as a co-organizer of VR Austin. She is currently Owlchemy Labs’ multi-hat-wearing designer, marketer, writer, and community wrangler, colloquially called “Owlmancer.”

 

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Seraphina Brennan – Trion Worlds

Perpetually surrounded by games of all types, Seraphina Brennan is the Senior Community Manager of Trion Worlds’ Austin, TX office. Armed with a psychology degree and a passion for gaming, Seraphina has been involved in a variety of titles in her career including The Lord of the Rings Online, Batman: Arkham City, the F.E.A.R. Franchise, and her current love, ArcheAge. Her work has spanned community management, creative writing, game design, in-game event coordination, livestream production, and more. Seraphina has been turning heads and helping define best practices in leading large web communities through engagement and retention campaigns through social media, community forums, and in-game community activities.

Resume Roast

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Students and new entrants to the video game industry, come sharpen your resume by getting it roasted by some of the top industry veterans in Austin. Submit your resume by *EXTENDED* September 14th, for a chance to have it roasted. The first 40 resumes will be sent back with detailed notes on how to improve your resume. 5 will be chosen to be reviewed on stage by a live panel of reviewers. These “Roasters” will be breaking them down and building them back up. All in a funny lighthearted fashion that will seriously up your resume game.

Send your resume to the email address below.  If you want feedback, but don’t want to be roasted, just say so in the body of your email.   If your resume is selected to be roasted by the panel, all identifying info (name, email, address) will be removed.

Submission details:
Email: AGDResumeRoast@gmail.com
Subject Line: Resume Roast
Document Format: Word Document. NOT a PDF
Deadline for Resume Submission: September 14th

Event: September 19th on UT Campus; Doors open at 6:30 PM – panel starts at 7:00

PARKING: San Jacinto Parking Garage

Austin Game Dev Company Showcase

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Game Plan Entertainment is hosting the Austin Game Devs Showcase on August 7th sponsored by Meretz!

Awesome collection locally made games set up for demos, along with 8 VR demo stations! There is a room full of 8 gaming consoles, along with a cool arcade of 30+ games set to free-play!
Meretz has offered to sponsor free drinks and food for the event, and they will be there to show off their awesome technology that transforms your physical activity into a virtual currency which you can spend in your favorite games!

There are a few slots left for demos! If you are a developer who would like to show off your work, please email fstaber@gmail.com

See you all there!

Thank you to our generous sponsors and coordinators: Meretz Gaming Fitness and Game Plan Entertainment!

Escape Developer Hell Down the Fury Road – Visioneering: Indie Dev Strategic Planning Workshop

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Austin Game Devs will be hosting a free  “Visioneering” workshop, facilitated by the ZFactor Group (www.ZFactorGroup.com) for indie game studios, game company founders and game teams of all kinds.

· Are you stuck in development hell?

· Have you been unable to get your team working on the right things at the right times?

· Do you have a plan on how to make money and scale?

· What is “Visioneering?”

It begins with the questions: (1) what does success look like? and (2) what is our desired future state? Working backwards from these goals, workshop attendees will use the Z-Factor methodology to identify their path forward to success. At the end of the workshop, attendees will have a plan of action!

As a workshop, to get the maximum benefit, we will be asking for small indie teams (2-5 participants, though your studio can be larger!) to attend as a group, with either a game design in mind or live or ready to launch. Teams interested in attending should apply at https://austingaming.typeform.com/to/TN1490 with their team members names, roles, game name, and company name.

If you don’t have a team or a game yet, you can still attend! We’ll have seating for those who just want to attend and learn about the Z-Factor Visioneering method. Please RSVP via our Meetup.com page so that we can accommodate you!

Event will be on 29 June starting at 6:30 at We Work University Park and workshop will end at 9:00 pm.

About the Facilitators:

The ZFactor Group (www.ZFactorGroup.com), provide business acceleration support to SMBs and are the pioneers of the concept of “executives-as-a-service/”. They will be hosting and facilitating this free “Visioneering” workshop valued at $1,250 when provided 1:1 to company teams. The ZFactor Group team has real-world business builder experience and are eager to inspire new thinking for achieving growth, navigating change and overcoming crisis in your new game studio!